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An educational physically based renderer written with C++

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Nedra1998/Specula

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Specula

An Educational Physically Based Renderer Written with C++
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Table of Contents
  1. About The Project
  2. Getting Started
  3. Usage
  4. Contributing
  5. License
  6. Acknowledgments

About The Project

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Getting Started

This is an example of how you may give instructions on setting up your project locally. To get a local copy up and running follow these simple example steps.

Prerequisites

Installation

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Usage

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Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feat/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feat/AmazingFeature)
  5. Open a Pull Request

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License

Distributed under the MIT License. See LICENSE.txt for more information.

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Acknowledgments

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An educational physically based renderer written with C++

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