EditorTools is a powerful set of custom tools and utilities for Unreal Engine 5, developed entirely in C++, aimed at enhancing the workflow and productivity of developers and technical artists. This plugin provides quick actions, custom editor menus, asset utilities, and more — all deeply integrated into the UE5 editor environment.
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🛠️ Quick Asset Actions
- Apply asset name prefixes
- Remove or duplicate assets
- Delete unused assets under a selected folder
- Fix up redirectors
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📁 Content Browser Extensions
- Custom context menu entries
- Delegates & function binding for custom actions
- Search and remove unused assets
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🧩 Slate Widget Tool
- Private sorting and filtering functions
- Sync Content Browser to selected assets
- Standalone window UI for faster navigation
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🎨 Custom Editor Icons
- Unique visual icons for tools and menus
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🧱 Material Creation via Code
- Generate simple material and MI assets directly from C++ logic
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🎭 Quick Actor Actions
- Perform batch operations on selected actors in the level
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🧩 Extended Level Editor Menu
- Add custom entries to the actor context menu
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⌨️ Custom Editor Key Bindings
- Bind hotkeys to trigger EditorTools actions
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🌍 World Outliner Extensions
- Custom context options and filters in the World Outliner
The following section provides a quick visual walkthrough of the core features.