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D&D Campaign Notes

Notes

  • PLANAR TRAVEL IS COMMON
  • Celestial armies guard the gates to the outer planes.
  • Tharizdun was the original god of death, but the Raven Queen mortally wounded him and cast him into the Far Realm to die. This knowledge has been forgotten by all except the Twins and the Raven Queen herself. The mind of the Mad God now spawns Aberrations that plague the world.
  • The world is flat. When sailing off the edge of the map, one sails to a new world entirely. North: Innistrad, East: Eberron, South: Forgotten Realms, West: Zendikar (sealed off).
  • The portal to Zendikar appears as an immensely dense fog, and the seal is composed of millions of magic runes that appear when within 100ft of the barrier and glow a faint blue. The barrier itself has one thousand hit points and is immune to bludgeoning, piercing, and slashing damage from nonmagical weapons; if it takes more than 100 points of damage, a Deva (or angelic being of appropriate CR) will arrive to defend it. Casting Dispel Magic at level 9 with a successful roll of 20 or removing all its hit points will destroy the barrier for a half-mile in each direction; this damage repairs itself in 10 days.
  • Sarenrae the Everlight? (NG)(Life, Light)
  • Sarenrae is known as the Lost Child. During the Sundering, she was kidnapped by Vecna and she is his best-kept secret. Her real name is forgotten in the mortal realms.
  • Use symbols from Tal’Dorei Campaign Guide?
  • Ethereal Plane = Spatial Sea; Astral Plane = Temporal Sea (Sea of Stars?)
  • Etherguard: joint military force surrounding the Ghostlands; their role is to keep the ghosts away from the populated cities and towns. Each kingdom contributes men to the Etherguard annually.
  • The Archangels (or Ahura Mazda (celestial for “Holy Immortals”)) are the 4 Solars that are Pelor’s highest-ranked servants and personal guard. Their names are Uriel, Mikael, Israfil, and Azrael.
  • Each major city has its own knightly order.
  • The Rusty Lantern: an old abandoned tavern in Waterdeep that's given to the PCs
  • The tavern is occupied by the ghost of a little girl who died there. She was locked in a room when the owner was killed, and was left there, so she died. She stays because she doesn't want anyone to be alone like she was.
  • The Five Boroughs are a collection of independent towns run by warrior captains who settled there.

Outer Planes of Existence

Plane Alignment Layers Symbol
Arcadia, the Peacable Kingdoms of LG
Elysium, the Blessed Fields of NG
Arborea, the Wild Glades of CG
Limbo, the Ever-Changing Chaos of CN
The Abyss, the Infinite Layers of CE
Acheron, the Eternal Battlefield of NE
The Nine Hells LE
Mechanus, the Clockwork Nirvana of LN

The Pantheon

The Lovers:

  • Erathis the Lawbearer, goddess of civilization and invention
  • Melora the Wildmother, goddess of wilderness and the sea

The Dragon Lords:

  • Bahamut the Platinum Dragon, god of justice and nobility
  • Tiamat the Scaled Tyrant, goddess of wealth, greed, and vengeance

The Twins:

  • Ioun the Knowing Mistress, goddess of knowledge
  • Vecna the Whispered One, god of evil secrets

The Kings:

  • Pelor the Dawnfather, god of the sun and agriculture
  • Asmodeus the Lord of the Hells, god of tyranny

The Family:

  • Corellon the Archeart, god of magic and the arts
  • Avandra the Changebringer, goddess of change and luck
  • Sehanine the Moonweaver, goddess of the moon

Bane the Strife Emperor, god of war and conquest

Gruumsh the Ruiner, god of destruction

Kord the Stormlord, god of strength and storms

Lolth the Spider Queen, goddess of spiders and lies

Moradin the Allhammer, god of creation

Raven Queen the Matron of Ravens, goddess of death

Tharizdun the Chained Oblivion, god of madness

Torog the Crawling King, god of the Underdark

Zehir the Cloaked Serpent, god of darkness and poison

God Alignment Domains Symbol Home Plane
Asmodeus LE Trickery, Blood Three triangles in tight formation The Nine Hells
Avandra CG Trickery Three stacked wavy lines Arborea
Bahamut LG Life, War Dragon’s head, in profile, facing left
Bane LE War Claw with three talons pointing down Material (imprisoned on Zendikar)
Corellon CG Light, Arcana Eight-pointed star Arborea
Erathis LN Knowledge Upper half of a clockwork gear Mechanus
Gruumsh CE Tempest, War Triangular eye with bony protrusions Acheron
Ioun N Knowledge, Arcana Crook shaped like a stylized eye
Kord CN Tempest Sword with a lightning bolt cross guard
Lolth CE Trickery, Knowledge Eight-pointed star with a web motif Abyss
Melora N Nature, Tempest Wavelike swirl Arborea
Moradin LG Knowledge, War Flaming anvil Mount Celestia
Pelor NG Life, Light Circle with six outwardly-radiating points Elysium
Raven Queen LN Life, Death, Blood Raven’s head, in profile, facing left Shadowfell
Sehanine CG Trickery Crescent moon Arborea
Tharizdun CE Death, Trickery Jagged counter-clockwise spiral Far Realm
Tiamat LE Trickery, War Five-pointed star with curved points Nine Hells
Torog NE Death, Blood "T" attached to a circular shackle Material (Underdark)
Vecna NE Death, Knowledge Partially shattered one-eyed skull
Zehir CE Trickery, Death, Blood Snake in the shape of a dagger Material

Lore

Corellon, king of the elves, sired two daughters, Avandra and Sehanine, through Melora. He also created the elves; when his blood spilled on the ground, the elves arose.

Erathis and Melora have a tempestuous love affair. When there is balance in the world, they get along, but when civilization or wilderness run rampant, there is conflict. Also, Erathis does not get along with Corellon, Avandra, or Sehanine due to Melora’s unfaithfulness with Corellon.

The Raven Queen was born a mortal. She gained the knowledge to ascend to godhood and slew the previous god of death shortly after the Sundering; his name has been lost to the annals of time. As a result, all the gods regard her with a sense of distrust.

Bahamut and Tiamat brought dragons into the world. First were the metallic dragons, then followed the chromatic dragons. Bahamut favored those with metallic scales and neglected his chromatic children; Tiamat grew jealous and led the chromatic dragons away to live by themselves.

When Tiamat and the chromatic dragons opened hostilities on Bahamut, he created the metallic Dragonborn to fight with him and his dragons. Tiamat tried to copy his creation, but ended up creating Kobolds, but a group of Kobold spies were eventually able to steal the secrets of creating Dragonborn for Tiamat, and she got her chromatic army.

Pelor has sought after Sehanine for millennia, but she does not share his affections, and so the sun chases the moon across the sky each and every day.

Zehir was defeated and imprisoned during the Sundering deep beneath a tropical island in the equatorial sea.

Lesser Deities & Demigods

Kurtulmak, Lieutenant of Tiamat

Kurtulmak was the Kobold who brought Tiamat the knowledge of Dragonborn during the Dragon Wars; as a reward, she granted him great strength and immortality, and set him as one of her lieutenants. He was later tricked and imprisoned by Garl Glittergold in an endless underground maze while trying to recover an artifact Garl had stolen from Tiamat’s lair in the Nine Hells.

Garl Glittergold, Lord of Gnomes

Bal-Halar (celestial for “Divine Blood”)

Demigod (Empyrean); son of the god Pelor and human mother, Eden. Centuries ago, he was the ruler of a mighty nation at the center of the continent. He grew too prideful and sought to overthrow Pelor. Pelor himself saw to the end of that, annihilating the capital city and cursing the land by planting his colossal spear in the center of the palace. Generally thought to be dead, he was exiled to the frozen North in solitude, where he could not exert influence over lesser beings.

Primus, Steward of Mechanus

Primus only desires one thing: perfect law and order. As such, he oversees the operation of Mechanus, domain of Erathis. He created the Modrons, and also created the automatons that manage Sigil.

Bast, Patron of Felines

Tyr, the First Knight

Talos, the Hand of the Stormlord

Moloch, Former Archdevil of Malbolge

Scheherazade, Lady of the Lake

Guardian of a legendary sword that rests at the bottom of a lake.

Demon Princes

  • Orcus
  • Demogorgon

Archdevils

  1. Zariel
  2. Dispater
  3. Mammon
  4. Fierna & Belial
  5. Levistus
  6. Glasya
  7. Baalzebul
  8. Mephistopheles
  9. Asmodeus

Races

Start writing some stuff

Key Events

The Sundering

A fierce war between the gods that nearly destroyed the multiverse. Neutral deities sided with those of good alignment. Resulted in the deactivation of the Gate-Towns and the gods withdrawing to the outer planes.

Destruction of the Haladine Empire

When Pelor cast out Bal-Halar and destroyed the city of Haladine, the continental empire fractured, and many of the larger cities became independent city-states or new kingdoms.

Key Locations

The All-Forge

In the heart of a great volcano lies the All-Forge, where Moradin himself crafted some of the most exquisite and powerful artifacts.

Dragon’s Roost

A mountain that stands alone to the north. At the top of this mountain, which pierces the clouds as the tallest in the world, lies the dragon-cave once shared by the Dragon Lords.

Sigil, the City of Doors

Deep beneath the western ocean rests the lost city of Sigil. During the Sundering, the oceans churned sinking the city in the process. Over time, it has fallen to legend for the peoples of the material plane. Extraplanar travelers are quite familiar with it though. The city is stewarded by clockwork soldiers and automatons.

The Ghostlands

The land surrounding the Dead City, including the Silent Forest. It is perpetually overcast with storm clouds; thunder rumbles constantly, and red lightning frequently strikes the desolate terrain. Green spirits can be seen drifting up towards the heavens, only to be sucked into the vortex of the storm, and cast down into the earth through the great spear which towers over the landscape.

The Dead City

Bal-Halar’s former capital city, Haladine. The people who dwelt there are cursed, cut off from the gods until the curse is lifted (only removed by Pelor, or a Wish spell).

The Silent Forest

Petrified forest along the eastern edge of the Ghostlands. At the center of the forest is the Maiden’s

Eden, the Wondrous Valley

Beneath the snow and ice of the arctic desert rests a tropical paradise and thriving city. This is the new domain of Bal-Halar, lord of the former Haladine Empire. The subterranean landscape is fertile thanks to the will of the Empyrean lord, and the denizens of his realm include outcasts, refugees, wanderers, deserters, or anyone else who did not find a home in society above the surface; as such, they have a fierce loyalty toward their emperor and god.

_____, Den of the Pirate Mother

Fire Mountain

The Temple of Winds

Gate-Towns

Before the Sundering, these towns each held a gate to one of the outer planes. With extraplanar travel shut down, these towns have fallen into disrepair and neglect, with only a fraction of the original populations remaining to maintain the temples to the gods.

Firestorm Peak

Mountain Island at the southern edge of the world. It was here that a group of ancient elf mages opened a portal to the Far Realm. The incomprehensible power that poured out destroyed the elves and set the island and surrounding sea ablaze with black flames that still burn today. It is also said that, with a large enough spyglass, one can see wild aberrations dancing on its shores amidst the flames.

Sharktooth Archipelago

Significant Figures

Madaura, the Pirate Mother

The Pirate Mother takes poor children from the ships and towns that her ships plunder, and brings them under her spell, changing their minds so she is viewed as their mother. She then raises them as her own. Only children can join her crews because only children can be manipulated by her magic.

Interesting NPCs

  • Tabaxi merchant who is also secretly a catnip dealer.
  • Chauvanist cowboy military leader.

Magic Items

Cloak of the Dragon Mage

A cloak that shimmers like the scales of any color of dragon. Wearing the cloak grants the wearer the ability to use dragon breath weapons like a dragonborn. The wearer can spend a short rest concentrating on the cloak to change it to a new color, thereby changing the breath weapon they wield. (Rare, Requires attunement.)

Belt of Dragon-Kin

A belt of dragon leather that increases your Strength score by 2 (to a maximum of 20) and grants the ability to use breath weapons like a dragonborn.

Moon Cat's Boots

  • +10 Movement Speed
  • You ignore difficult terrain
  • You cannot be knocked prone
  • You always land on your feet
  • You reduce falling damage by 30ft

Factions/Organizations/Guilds

The Order of Dragon Knights

The Cult of the Dragon

The Shadowed Hand (Thieves' Guild)

The Hawk-Lords of Felderwind

The Emerald Enclave

Potential Plot Hooks

  • If one of the characters is a noble, a rival will put out a contract for the PC to be killed.
  • If a PC acquires a Cloak of the Dragon Mage, they will be drawn into conflict with either the Cult of the Dragon or the Order of Dragon Knights.

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