Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Oxyliteral/UABEA-batch-texture-sprite

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

11 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

UABEA-batch-texture-sprite

Uses UABEA to batch add textures and sprites to unity bundle files

Console app, use "ConsoleApp1.exe" "filetargetto" "filetargetfrom" "optionalinttocontroltexturefunction"

filetargetto

-- string, filename of unity bundle, will default to "__data" if one argument is given only

filetargetfrom

-- string, filename of unity bundle, sprites/textures from this bundle will be added to filetargetto

optionalinttocontroltexturefunction

-- int, optional, will default to 0 if no argument is given.

-- 2 == textures will be automatically exported and imported

-- 1 == textures will be automatically imported, must be supplied manually in the form of .png files

-- 0 == textures will not be imported (useful for adding later manually in uabea)

exporting/importing textures uses .png files in the same directory, works with files with the same name as the asset.

provided are .bat files as well, drag a filetargetfrom onto them.

Example: have a __data file in the directory, then drag your new asset bundle onto one of the .bat files.

About

Uses UABEA to batch add textures and sprites to unity bundle files

Resources

License

Stars

Watchers

Forks

Packages

No packages published