Uses UABEA to batch add textures and sprites to unity bundle files
Console app, use "ConsoleApp1.exe" "filetargetto" "filetargetfrom" "optionalinttocontroltexturefunction"
filetargetto
-- string, filename of unity bundle, will default to "__data" if one argument is given only
filetargetfrom
-- string, filename of unity bundle, sprites/textures from this bundle will be added to filetargetto
optionalinttocontroltexturefunction
-- int, optional, will default to 0 if no argument is given.
-- 2 == textures will be automatically exported and imported
-- 1 == textures will be automatically imported, must be supplied manually in the form of .png files
-- 0 == textures will not be imported (useful for adding later manually in uabea)
exporting/importing textures uses .png files in the same directory, works with files with the same name as the asset.
provided are .bat files as well, drag a filetargetfrom onto them.
Example: have a __data file in the directory, then drag your new asset bundle onto one of the .bat files.