VNCCS is a comprehensive tool for creating character sprites for visual novels. It allows you to create unique characters with a consistent appearance across all images, which was previously a challenging task when using neural networks.
Many people want to use neural networks to create graphics, but making a unique character that looks the same in every image is much harder than generating a single picture. With VNCCS, it's as simple as pressing a button (just 4 times).
The character creation process is divided into 5 stages:
- Create a base character
- Create clothing sets
- Create emotion sets
- Generate finished sprites
- Create a dataset for LoRA training (optional)
If you found my project useful, you can help me buy a new graphics card! With it, I will be able to add animation and bring static graphics to life!
Find VNCCS - Visual Novel Character Creation Suite in Custom Nodes Manager or install it manually:
- Place the downloaded folder into
ComfyUI/custom_nodes/ - Launch ComfyUI and open Comfy Manager
- Click "Install missing custom nodes"
- Alternatively, in the console: go to
ComfyUI/custom_nodes/and rungit clone https://github.com/AHEKOT/ComfyUI_VNCCS.git
VNCCS requires the following models in ComfyUI. Make sure they are installed in the correct directories:
- Any illustrious based model.
- Should work on any SDXL model, but not tested.
vn_character_sheet_v4.safetensorsDMD2/dmd2_sdxl_4step_lora_fp16.safetensorsvn_character_sheet.safetensorsIL/mimimeter.safetensors
SDXL/AnytestV4.safetensorsSDXL/IllustriousXL_openpose.safetensors
bbox/face_yolov8m.ptbbox/face_yolov9c.ptsegm/face_yolov8m-seg_60.pt
sam_vit_b_01ec64.pth
4x_APISR_GRL_GAN_generator.pth2x_APISR_RRDB_GAN_generator.pth
All models must be placed in the standard ComfyUI directories according to their type.
You can download them from my huggingface: https://huggingface.co/MIUProject/VNCCS/tree/main
Always use the latest versions of workflows!
Open the workflow VN_Step1_CharSheetGenerator.
Default character sheet lay is in
character_pemplate folder
Initial generation. Raw and imprecise, used for visual identification of the character.
- Match - how much the new character would look like character from initial charsheet. Too low and too high settings are not recommended and will result to unwanted things. Safe to stay in about 0.5, but you can test other values!
Stabilizes the initial generation, bringing it to a common look.
- Blur - blur level for complex cases to help small differences disappear.
- Match - similarity level (0.85 is safe, range 0.4-1.0)
- LoRA trained on character sheet to help with matching things.
Third generation pass using the stabilized character sheet.
- RMBG Resolution - it's very important for great sprites. 1408 - maximum resolution for 8GB VRAM cards! But you can set 1536 if you have better videocard than me. But if you have troubles - you can lower it to 1024 and edit small mistakes manualy. Better resolution - better mask!
Improves character sheet quality by adding details.
- Denoise - strength in settings (safe values 0.4-0.5). More denoise - more details. More details - more inconsistency with small details on character. Stay in balance!
- Seam Fix Mode - to the best results, set to "Half Tile + intersections but this will result in dramatically increased generation time.
Improves face quality.
- Value range: 0.2-0.7 (default 0.65). Higher value - more changes.
Open the workflow VN_Step2_ClothesChanger.
It's similar to the first, but has key differences:
Workflow nodes work the same way as in Character Creator. So, let focus of the nuances of settings:
- Lower match strength means better and more diverse clothing, but the character may look less like themselves
- Higher strength means the node repeats the previous result more
- Find a balance between diversity and consistency
- For complex clothing, look for similar examples on Danbooru for accurate tags
- Complex multi-layered costumes may give unpredictable results
- If the character is generated without clothes, fix the prompt – the model doesn't understand what to draw.
Create as many costumes as you need. All data is saved in ComfyUI/output/VN_CharacterCreatorSuit/YOUR_CHARACTER_NAME, parameters are in the JSON config.
After creating costumes, proceed to emotions.
Open the workflow VN_Step3_EmotionsGenerator.
This step is similar to the previous ones, but focuses on creating emotions for your character.
- Denoise greatly impacts emotion strength but too high values can distort face of character and affect consistency.
After setting the parameters, click "Run".
Emotions will be generated and saved in the ComfyUI/output/VN_CharacterCreatorSuit/YOUR_CHARACTER_NAME/Sheets/spaceman/EMOTION_NAME folder for your character.
After creating the character and their emotions, you can generate finished sprites for use in your visual novel.
Open the workflow VN_Step4_SpritesGenerator.
- Select character - choose the character for which you want to generate sprites. Click "Run" and wait for the process to finish.
The finished sprites will appear in the folder ComfyUI/output/VN_CharacterCreatorSuit/YOUR_CHARACTER/Sprites
This step is optional and intended for those who want to further train their LoRA model on the created characters.
Open the workflow VN_Step5_DatasetCreator.
- Select characters – choose the characters you want to include in the dataset.
- Game Name – a prefix that will be added to the character's name in the dataset, e.g. VN_your_character_name.
Click "Run" and wait for the process to finish.
The dataset will appear in the folder
ComfyUI/output/VN_CharacterCreatorSuit/YOUR_CHARACTER/Lora
Congratulations! You have successfully created your own character using VNCCS. Now you can use it in your projects or continue experimenting with the settings to create new unique characters.
Don't forget to save all your work and regularly back up your data. Good luck creating your visual novels!
Future plans:
- implement more "modern" models like qwen, flux and nanobanana
- consistent background generation
- animated sprites
- animation of transitions between poses
- automatic translation of the game on RenPy into other languages.
- automatic voice generation for the game on RenPy