Starred repositories
C++11 library for parsing the maps generated by the Map Editor called Tiled. Currently looking for maintainers!
A simple ImGui component for rendering profiling data
Code for SPH fluid simulation with final videos
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Fluid Simulation Implementation in Compute Shaders using Unity3D
SoftwareImpacts / SIMPAC-2023-209
Forked from m-kinz/SimToolSimTool-SynBench: a Novel Simulation Toolset and a Synthetic Benchmark of Deformable Objects for Training Machine Learning Models
Godot Engine – Multi-platform 2D and 3D game engine
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
One stop solution for all Vulkan samples
Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set (CVPRW 2019). A PyTorch implementation.
Project Page of 'GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction' [CVPR2019]
Project Page of 'Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networks'
Bringing Characters to Life with Computer Brains in Unity
A toolkit for developing and comparing reinforcement learning algorithms.
Motion imitation with deep reinforcement learning.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Adversarial skill embeddings for training reusable controllers for physically simulated characters.
Real-time face swap for PC streaming or video calls
Another fucking c# Steamworks implementation