- Germany; formerly Ukraine
-
10:49
(UTC +01:00) - https://akaricchi.github.io/resume
Starred repositories
Jsmn is a world fastest JSON parser/tokenizer. This is the official repo replacing the old one at Bitbucket
Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.
Basic implementation of path traced volumetrics
Portable file server with accelerated resumable uploads, dedup, WebDAV, FTP, TFTP, zeroconf, media indexer, thumbnails++ all in one file, no deps
Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API
Import pass (passwordstore.org) repo into KeePassXC
Ray Tracing In One Weekend using SDL3 GPU with compute shaders
A simple, C99, header only, 0-Clause BSD Licensed, fast fourier transform (FFT).
Static & dynamic D bindings to SDL and the SDL_* libraries, compatible with BetterC, @nogc, and nothrow. (Mirror)
An extension for the SDL3 library for using WebGPU native.
An extension for the SDL2 library for using WebGPU native.
Open source input router and remapper daemon for Linux
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
A single-header C and C++ library that provides nanosecond-resolution timestamps, sleeps, and accurate-sleep fixed timestepping for a variety of platforms.
Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
Header-only library for Y-flipping textures compressed with S3TC (a.k.a DXT1, DXT3, DXT5, BC1, BC2, BC3) without recompression
Use Direct3D shaders with other 3D rendering APIs.
Hyprland plugin to replicate the feel of kde activities and desktop grid layout
Hyprland plugin that overrides groupping behavior on dwindle layout to automatically group child nodes on creation
Shader translation library for SDL's GPU API.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2