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Huawei
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An example of how I like to architect applications in C++
Vim mode for VSCode, powered by Neovim
A comprehensive collection of modular libraries for high-performance graphics development
RenderDoc is a stand-alone graphics debugging tool.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Vulkan ray tracing continuous level of detail demo
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
shared source code and resources needed for the samples to run
Vulkan-based Gaussian Splatting viewer, and python binding
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
The Modern Vulkan Cookbook published by Packt
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
🎨 The code for my shader tutorials on YouTube.
3D-Graphics-Rendering-Cookbook, Second Edition
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
Rendering glTF scenes with ray tracer and raster (Vulkan)
Copy playlists and liked music from Spotify to YTMusic
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
A framework for rapid prototyping and development of real-time rendering techniques.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
IdeaVim – A Vim engine for JetBrains IDEs
Ray tracing examples and tutorials using VK_KHR_ray_tracing
C++ Library Manager for Windows, Linux, and MacOS