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Diagrams showing relationships between Vulkan objects and how they're used.
A compilation of self-produced documentation about how key features of unreal work
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
EABase is a small set of header files that define platform-independent data types and platform feature macros.
Command & Conquer: Remastered Collection
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
Bringing the 3D geospatial ecosystem to Unreal Engine
The Wabi Foundation fork of Epic Game's Unreal Engine.
LucianoJacomeli / AI_FPS
Forked from mtrebi/AI_FPSAI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)
UE4 Plugin for generating Impostors for static meshes
Unreal Engine plugin for visualizing different shapes
UE4 Plugin for generating Impostors for static meshes
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
A plugin for Unreal Engine 4 with a custom navigation system suitable for spiders
Blood on the Clocktower virtual grimoire & town square
Godot Engine – Multi-platform 2D and 3D game engine
Differentiable rasterization applied to 3D model simplification tasks
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.