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Releases: Antoshidza/NSprites

v4.0.1 (entities v1.0.0-pre.15+)

16 Apr 18:26

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Fixes compatibility with unity 6 and Entities 1.2 by introducing temporal fixing for ChunkComponent baking issues

v4.0.0 (entities v1.0.0-pre.65+)

11 Jan 11:32

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Remove RegisterRender overload with no Bounds parameter

This commit brings breaking changes. To upgrade to this version you need now use overload with explicit bounds parameter.

v3.2.0 (entities v1.0.0-pre.65+)

09 Jan 19:05

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ArchetypeStorage improvements

* storage now test if archetype with same id already registered and log an error if it is
* client code now can clear storage which disposes all render archetypes (for example when you change game level and no more need previous archetypes)

v3.1.7 (entities v1.0.0-pre.65+)

04 Oct 18:41

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Fix sprites don't get rendered before 1st reallocation

https://github.com/Antoshidza/NSprites/issues/9

v2.3.0 (entities v1.0.0-pre.15+)

21 Feb 20:11

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Add new register possibilities

* You can now register Mesh and Bounds per render. By default it would be quad and some bounds around zero vector with 1k size
* Added NSpritesException for better analysis process
* Cleanup

v1.1.2 (entities v1.0.0-pre.15)

15 Dec 10:54

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Fix obsolete API

* Replace obsolete API
* Fix wrong symbols

v1.1.0 (entities v1.0.0-exp.12)

12 Dec 22:49
ea87cd8

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Update package.json

v1.0.4 (entities v0.51.1-preview.21)

05 Dec 13:01

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Update RenderArchetype.cs

Fix GPU memory leak because of missing ComputeBuffer.Release() for pointers property instance

alpha-v2.0.0 (entities v0.17)

10 Nov 07:01

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Pre-release

Compatible with entities package v0.17.
Rendering system is raw and have no documentation, use it only if you need compatibility with 0.17 version.
API differ a lot from future releases!