Releases: Apaczer/uae4all
UAE4ALL rev. 1.2 (for MiyooCFW)
FEATURES:
- added extra "2MB RAM" option in menu (increased CHIP memory size to enable extra features in particural games)
- added virtual buttons mapping to L2/R2 and L3/R3 (more keyboard bindings at your will)
- enabled Music in menu (via SDL_mixer, probably no in-game performance impact)
NOTES:
- you need Kickstart ROM (
kick.rom) preferably 1.3 placed at config directory (/mnt/.uae4all) - this is a
compatiblebuild, with staticmusllibs (works also onuclibcimg) and PGO optimization - to install run this IPK pkg from latest gmenu2x's explorer (available in MiyooCFW 2.0)
- to see all the changes read CHANGELOG
EXTRA (16-03-2025):
You will find extra uae4all-fame binary in assets with PGO optimization and FAME core used instead of UAE for performance reasons and different (not more) compatibility e.g.:
- Zool - less graphical glitches (set Throttle to 60%)
- Xenon 2: Megablast - no crashing when hit
CREDIT
Thanks to Olaf for info about extra RAM usage
UAE4ALL rev. 1.1a
PATCH A
Fixes
- added small LOG warning about missing
kick.romfile when not provided in /mnt/.uae4all
UAE4ALL rev. 1.1
UAE4ALL rev. 1.0
Features
- load DF0 as first arg. parameter (you can load ROM file directly from your console's frontend)
- show/hide status bar option (editable through *.cfg or in emu's GUI)
- disabled splash screen by default (faster init load speed)
- semi-darkmode for all notifications due to above commit (unintentional, but I like it!)
- fixed A/B button mapping for V90/Q90 while in menu screen (to be cohesive with gmenu2x/SM).
- frame throttling fine tuning now works on "auto" frameskip mode
- lib7z savestate compression method (will not work with jamesofarrell's stock version)
- compatibility increase (revert from FAME m68k library to UAE core, may introduce slight performance drawback)
FAQ
Q) What's the difference between stock UAE4ALL (from 1.3.3 MiyooCFW)?
A: This revision is more compatible and have additional user-friendly features described earlier. The previous src was also unavailable, so this port is a chance for other people to work of it and modify this emulator to their needs.
Q) How to set it up in console?
A: Place binary file in /mnt/emus/uae4all/ and make new link to it if you don't have one already.
Q) Does this emu need any BIOS file?
A: Yes, the emulator will recognize it by placing kick.rom (rename your kickstater BIOS to match) in /mnt/.uae4all/ location