If it's worth doing, it's worth overdoing.
- Ayn Rand
I put the beep in the boop.
Platforms I've developed on:
- Windows
- Web (Emscripten)
- PlayStation®Vita
- PlayStation®5
- Nintendo 3DS (Homebrew)
Some notable projects:
- Wyvern, another C++ 3D Game Engine using OpenGL
- rg_libs, various libraries for the game RetroGadgets, as well as a translation layer that runs on top of LĂ–VE2D
- Wyvern Common Library, various things for Wyvern, including
unordered_array; a cache-friendly alternative tounordered_map - Brainfuck Interpreter
- template-based C++ function reflection
- PlayStation 1 premake script, specifically for the PSn00b SDK