FNA.NET is a .NET 6+ fork of FNA. Its goal is to develop games with FNA/XNA on the modern .NET 6.0+ platform.
Since it's ported with .NET 6.0 from FNA, it should only support platforms which .NET 6 supports. Xbox One is supported by targeting .NETStandard 2.0.
Android is supported now.
- Desktop PCs
- Windows Direct3D
- Windows Vulkan
- Windows OpenGL
- Linux Vulkan
- Linux OpenGL
- macOS Vulkan(via MoltenVK)
- macOS OpenGL
- Mobile/Tablet Devices
- iOS/tvOS Vulkan(via MoltenVK)
- Android OpenGL
- UWP(XBox One) (.NETStandard 2.0)
FNA is released under the Microsoft Public License. See LICENSE for details.
FNA uses LzxDecoder.cs, released under a dual MSPL/LGPL license. See lzxdecoder.LICENSE for details.
FNA uses code from the Mono.Xna project, released under the MIT license. See monoxna.LICENSE for details.
Documentation for FNA can be found on the FNA wiki: