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Fix export builds (#486)
* Fix linux debug builds
Amusingly enough godot doesn't actually build the C# project when
exporting the build - we have to do that ourselves.
This required making all the `.csproj` files have the same .net target
version and then just adding the `dotnet build` command. This will also
probably fix the other platforms, but I can only easily test linux.
This also explains why I didn't encounter the issue when running locally
- my command when running locally is `dotnet build && godot
--rendering-driver opengl3 # run game`, so I'm always rebuilding.
* Add the build command to the other platforms