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v0.2-carthage

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Fix export builds (#486)

* Fix linux debug builds

Amusingly enough godot doesn't actually build the C# project when
exporting the build - we have to do that ourselves.

This required making all the `.csproj` files have the same .net target
version and then just adding the `dotnet build` command. This will also
probably fix the other platforms, but I can only easily test linux.

This also explains why I didn't encounter the issue when running locally
- my command when running locally is `dotnet build && godot
  --rendering-driver opengl3 # run game`, so I'm always rebuilding.

* Add the build command to the other platforms

godot-3.5

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Tagging the last Godot 3.5 commit for posterity.

v0.2-carthage-preview-4

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Merge pull request #372 from C7-Game/323-Fix-Zombie-Unit-Crash

v0.3-carthage-preview-3

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Merge pull request #367 from C7-Game/241-Remove-Citizens-From-Destroy…

…ed-Cities

v0.2-carthage-preview-2

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Reset test projects to net472, in an attempt to fix the build.

v0.2-carthage-preview-1

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Merge pull request #205 from C7-Game/Carthage-Background

Add a Carthage background

v0.1-babylon

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Merge pull request #157 from C7-Game/FixSAVsNotLoading

Fix SAVs not loading

all-net472

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Changed all self projects to net472

v0.0-aztec

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Merge pull request #31 from C7-Game/FLCPerformance

FLC Import Performance

jim-cruft

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Merge pull request #14 from C7-Game/PcxPerformancePolishing

Pcx Performance Polishing