π» Creative Technologist | π¨ Performance Enthusiast | π System Architect | π΅ Sound Explorer
Iβm a Computer Science student with a deep passion for high-performance computing, P2P systems, and distributed architectures.
My focus? Pushing the limits of what's possible with optimized code β making things run absurdly fast and efficient.
π οΈ Languages & Tools: I work mostly with Mojo, Python, and C++, with a heavy emphasis on low-level optimizations, cryptography, and modular system architectures.
π‘ Iβm all about compiler design, distributed systems, and 3D visualization in my projects.
π΅ Music fuels my creativity. I experiment with procedural audio, sound synthesis, and genre-blending ambient/ techno soundscapes, allowing me to merge both artistic and technical endeavors seamlessly.
| Category | Technologies |
|---|---|
| OS | |
| Languages | |
| Crypto & Optimization | |
| Databases | |
| Tools & IDEs | |
| Music & Sound | π Procedural generation, experimental synthesis |
- Noctix (formerly Project Genesis) β A distributed, consciousness-oriented computational ecosystem, integrating virtualized CPU resources, P2P networking, and a distributed filesystem. Noctix leverages advanced consensus algorithms to create an environment where computational tasks and storage can scale infinitely and operate in a decentralized manner.
- Insarion β The next-generation intelligent agent framework that powers Noctix. It's designed with recursive memory, self-modification, and a focus on evolving and managing autonomous systems in real-time.
- Lunaris Core β The backbone of Noctix, providing a high-performance, modular infrastructure that integrates dynamic memory management, signal processing, and virtualization for distributed computing. It is also the foundation for agent-based interactions in the Noctix ecosystem.
- SIMD-Optimized Cryptography β Enhancing cryptographic algorithms to achieve maximum performance by utilizing SIMD and low-level optimization techniques. This project pushes the boundaries of cryptographic security and throughput.
- 3D Shell Visualization β Integrating Mojo, Vulkan, and compiler-based 3D environments to create a high-performance 3D shell that enables real-time simulation and visualization of distributed systems and computational tasks.
- βοΈ Consensus algorithms for efficient distributed execution
- πΌοΈ Advanced GPU architecture and 3D rendering techniques
- π¬ In-depth compiler performance tuning
- β‘ Mojo: Performance optimization, compiler tuning, and low-level system design
- π Distributed Systems: Building resilient, decentralized infrastructure
- π Cryptography: From theory to practical implementation of cutting-edge algorithms
- πΆ Generative Music: The intersection of code and sound design, creating something new
π [Optional[AnyType]] (because why conform?)
π I build systems that think, evolve, and transcend traditional computing. Code is just the language, but the real fun comes from creating architectures that push the boundaries of whatβs possible.