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@CorentinGS CorentinGS commented Feb 4, 2025

… logic

Summary by CodeRabbit

  • Refactor

    • Improved move processing to ensure consistent and accurate move numbering during gameplay, resulting in more reliable move tracking.
  • Tests

    • Expanded test validations to confirm proper sequencing of moves, enhancing overall game data integrity and play experience.

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coderabbitai bot commented Feb 4, 2025

Walkthrough

This pull request updates how move numbers are handled within the codebase. The Number method of the move object now returns an int instead of a uint, converting the internal field accordingly. In the parsing logic, an intermediate uint64 variable (moveNumber) is introduced and used to conditionally assign the move number only when it is greater than zero. Furthermore, test cases are enhanced to validate that the move numbers are correctly assigned and match the expected sequence.

Changes

File(s) Change Summary
move.go, pgn.go Updated move number handling: Changed the Move.Number method's return type from uint to int in move.go and introduced a new moveNumber variable with conditional assignment in pgn.go.
pgn_test.go Enhanced tests: Added loop validations in both TestSingleGameFromPGN and TestBigPgn to verify that the full move numbers align correctly with their expected sequence.

Sequence Diagram(s)

sequenceDiagram
    participant Parser as PGN Parser
    participant Move as Move Object
    Parser ->> Parser: Parse move text to extract moveNumber (uint64)
    alt moveNumber > 0
        Parser ->> Move: Assign move.number (converted to int)
    else
        Parser ->> Parser: Skip move number assignment
    end
    Parser ->> Caller: Return parsed move
Loading

Possibly related PRs

  • Fix/parser #5: Addresses similar modifications in the Move struct by altering specific fields related to move commands.

Poem

In lines of code that gently flow,
I'm a rabbit, hopping with a glow,
Converting numbers with a twist so fine,
Parsing moves with checks in line,
Tests now sing with each loop run,
Hooray for changes – let's hop and have fun! 🐇✨

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codecov bot commented Feb 4, 2025

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 74.48%. Comparing base (ebe4434) to head (c9a146e).
Report is 1 commits behind head on main.

Additional details and impacted files
@@            Coverage Diff             @@
##             main      #25      +/-   ##
==========================================
+ Coverage   74.43%   74.48%   +0.05%     
==========================================
  Files          27       27              
  Lines        5241     5245       +4     
==========================================
+ Hits         3901     3907       +6     
+ Misses       1204     1203       -1     
+ Partials      136      135       -1     

☔ View full report in Codecov by Sentry.
📢 Have feedback on the report? Share it here.

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Actionable comments posted: 1

🔭 Outside diff range comments (1)
move.go (1)

32-32: Consider keeping uint consistency.

The number field is defined as uint but the Number() method returns int. This type inconsistency could lead to potential issues:

  1. Data loss for large move numbers when converting from uint to int.
  2. Unnecessary type conversion overhead.
  3. Semantic confusion as move numbers are always positive.

Consider one of these approaches:

  1. Keep both as uint (preferred):
-func (m *Move) Number() int {
-	return int(m.number)
+func (m *Move) Number() uint {
+	return m.number
  1. Or change both to int:
-	number   uint
+	number   int

-func (m *Move) Number() int {
-	return int(m.number)
+func (m *Move) Number() int {
+	return m.number

Also applies to: 116-118

🧹 Nitpick comments (1)
pgn_test.go (1)

206-213: LGTM! Good test coverage for move numbers.

The test correctly verifies that move numbers match their position in the sequence.

Consider adding edge cases:

  1. Test with very large move numbers (e.g., 1000+) to verify no overflow.
  2. Test with variations to ensure correct numbering in sidelines.
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between ebe4434 and c9a146e.

📒 Files selected for processing (3)
  • move.go (1 hunks)
  • pgn.go (2 hunks)
  • pgn_test.go (2 hunks)
🔇 Additional comments (1)
pgn_test.go (1)

259-277: LGTM! Good test coverage in TestBigPgn.

The test appropriately:

  1. Verifies move numbers in a large dataset.
  2. Skips games with variant "From Position".
  3. Provides helpful debug output on failure.

}

func (p *Parser) parseMoveText() error {
var moveNumber uint64
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⚠️ Potential issue

Fix potential data loss and redundant check.

  1. Using uint64 for moveNumber but uint for Move.number could lead to data loss for large numbers.
  2. The > 0 check is redundant for unsigned types.

Apply this diff:

-	var moveNumber uint64
+	var moveNumber uint

-			if moveNumber > 0 {
-				move.number = uint(moveNumber)
-			}
+			move.number = moveNumber

Also applies to: 192-194

@CorentinGS CorentinGS merged commit 7e9b22e into main Feb 4, 2025
11 checks passed
@CorentinGS CorentinGS deleted the fix/parse_pgn_move_number branch March 22, 2025 15:51
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2 participants