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Survival game built in Unity as part of my Master's thesis.

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DBDoco/elder-wilds

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Elder Wilds

A Unity Survival Game – Master's Thesis Project

Elder Wilds Banner


About the Project

Elder Wilds is a survival game built in Unity as part of my Master's thesis.
It combines exploration, resource gathering, crafting, and survival mechanics into a dynamic and immersive world.

Your goal: survive in the wild, build your base, hunt, gather, and defend yourself against the harsh environment and wild creatures.


Features Implemented

World & Environment

  • Player Movement with smooth controls
  • Landscape Creation using Unity’s Terrain Tool
  • Day & Night Cycle
  • Water System – swimming & diving
  • Tree Regrowth & environmental item drops

Interaction & UI

  • Item Selection via raycasting
  • Item Pickup & alerts with custom cursors
  • Inventory System with UI + drag & drop
  • Quick Slots & tool equipping
  • Health, Food, & Hydration bars
  • Consuming, Hovering, & Removing Items

Crafting & Survival

  • Crafting System for tools & items
  • Campfire & Cooking System
  • Chopping Trees for resources
  • Base Building System to create shelters

Hunting & Combat

  • Hunting Rabbits for food
  • Enemy & Wild Animals AI
  • Creature/Enemy Spawner
  • Player Death & Respawn System

Storage & Loot

  • Storage System for managing items
  • Looting Mechanic from the environment and creatures

Audio & Immersion

  • Music & Sound Effects for atmosphere
  • Swimming/Diving Sounds
  • Custom UI/UX Effects

Game Flow

  • Main Menu & In-Game Menu
  • Saving & Loading System

Gallery

Here are more screenshots from the game world:

World View

Inventory

Crafting

Hunting

Storage

Environment

Menu


Built With

  • Unity (C# scripting)
  • Blender & Unity Terrain Tools for assets/environment

Academic Context

This project was developed as part of my Master’s thesis in Game Development, focusing on survival game mechanics and immersive gameplay systems.

Thesis Document: Read the Thesis


Credits & Assets

To ensure transparency in asset sourcing:

  • 3D Models & Environment Assets → Obtained from the Unity Asset Store
  • Music & Sound Effects → Licensed from Pixabay
  • Inventory Item Icons → Generated using DALL·E

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Survival game built in Unity as part of my Master's thesis.

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