Stars
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
Fuse multiple depth frames into a TSDF voxel volume.
Terrain topology algorithms in Unity
Vowpal Wabbit is a machine learning system which pushes the frontier of machine learning with techniques such as online, hashing, allreduce, reductions, learning2search, active, and interactive lea…
NVIDIAGameWorks / osim-rl
Forked from stanfordnmbl/osim-rlReinforcement learning environments with musculoskeletal models
GPU-Voxels is a CUDA based library which allows high resolution volumetric collision detection between animated 3D models and live pointclouds from 3D sensors of all kinds.
Source code examples from the Parallel Forall Blog
Robust Stereo Visual Inertial Odometry for Fast Autonomous Flight
This repository contains style-guides, discussions, eclipse/emacs auto-formatter for commonly used programming languages
Package containing nodes for deep learning in ROS.
Deep reinforcement learning GPU libraries for NVIDIA Jetson TX1/TX2 with PyTorch, OpenAI Gym, and Gazebo robotics simulator.
FAIR's research platform for object detection research, implementing popular algorithms like Mask R-CNN and RetinaNet.
A ROS package for 2D obstacle detection based on laser range data.
C++ Belief Space Motion Planning using OMPL as backend
Semantic Mapping with Data Associated Recurrent Neural Networks
Math reference for games and more. All visualized in Unity3D.
A list of synthetic dataset and tools for computer vision
Interface of DJI autopilot based on its OSDK (3.2)
A library for flexible voxel-based mapping, mainly focusing on truncated and Euclidean signed distance fields.
Full Resolution Residual Networks for Semantic Image Segmentation
Provides ROS examples for Snapdragon Flight Features
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
3D Perception project for the Robotics Nanodegree Program
CarND Term 2 Model Predictive Control (MPC) Project