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ExtraSoupGames/README.md

Hi, I’m ExtraSoupGames

I am a passionate game developer interested in using and making tools to bring unique game ideas to life

Tools

I have previously used exclusively Unity, but after learning C# and monogame, I branched out to my current toolset which consists of:

  • Godot
  • C++
  • SDL3
  • Typescript
  • Babylon.js
  • C#
  • Unity

Active Projects

I have been a contributor to Due Process since July 2025, fixing bugs and improving player experience for a large scale project in Unity with C#

Loco-comotives

I am developing a 3D train management game in Godot called Loco-comotives, the code for this is available on request, and it is still in very early development

Past Projects

An engine agnostic UDP game networking library built in C++ with SDL3 Features include message acknowledgement, value streaming, and lerping

A small game demo about fighting enemies off of a ship, utilises custom UDP networking with SDL to facilitate up to 4 players with minimal stuttering

A game demo made in Unity to explore and compare procedural generation techniques. Utilises Wave function collapse and Cellular automata to generate different regions in a world

A small VR game demo made in a group using Unity and OpenXR to teach people about the universe, while maintaining accessibility using OpenXR features

A very small traffic game built with Typescript and Babylon.js, playable Here

Pinned Loading

  1. UDPGameNetworking UDPGameNetworking Public

    A Library for game networking over UDP written in SDL. Intended to provide both client and server functionality.

    C++

  2. Ship-game-client Ship-game-client Public

    The client of a ship game written for CI628 "Multiplayer Games development". Written in C++ with SDL

    C

  3. ThroughTheThicket ThroughTheThicket Public

    A 3D roguelike exploration game

    C#

  4. Ship-game-server Ship-game-server Public

    Java