This plugin adds new Flow Graph nodes and C++ functions for working with TOML files.
Generate CRYENGINE solution, select Toml4Cryengine target and compile it.
- Build the plugin (see previous section) or download it from the Releases section.
- Copy
Toml4Cryengine.dllfrombin/win_x64directory to you project'sbin/win_x64directory. - Modify your project's
Game.cryprojectfile, add a new entry in"plugins"section:
{ "guid": "", "type": "EType::Native", "path": "bin/win_x64/Toml4Cryengine.dll" },
so your section will look like this:
"plugins": [
{ ... },
{ "guid": "", "type": "EType::Native", "path": "bin/win_x64/Toml4Cryengine.dll" },
{ ... }
]
- Copy directory
TomlManagerfromCodedirectory to your project'sCodedirectory. - Regenerate CRYENGINE solution.
- You can now create
CTomlManagerobject and use its functions.