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Command and Conquer: Generals - Zero Hour
Following vulkan-tutorial.com using Vulkan-Hpp
Some Proof of Concepts that accumulate while working
GitHub Action for deploying code via rsync over ssh. (with NodeJS)
A plugin for Unreal Engine 4 to expose simple controls for managing load screens.
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time gr…
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
Cyberpunk 2077 tweaks, hacks and scripting framework
Command & Conquer 3: Kane's Wrath Mod SDK 2020 by Jenkins/JMDigital/EALA/theHostileNegotiator/DarthJane/JonWil.
A fork of the CnC_Remastered_Collection repo that includes instructions and Visual Studio 2019 configuration.
Command & Conquer: Remastered Collection
A low-level, portable graphics library for .NET.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context.
Tiny C++ 3D game development library for Windows and Linux
An implementation of jss::object_ptr; a type similar to std::experimental::observer_ptr but with a few improvements
Easy to integrate Vulkan memory allocation library
📊 Cross-platform user-friendly xlsx library for C++11+
Tools and libraries to glue C/C++ APIs to high-level languages
A factory complex calculator tool for X³: Terran Conflict and X³: Albion Prelude.
a cheat-sheet for mathematical notation in code form
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
2D Game Engine with Lua Scripting made on top of SFML !