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Activision
- http://guo-haowei.github.io/
Stars
The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
A repository for holding all the source code to my YouTube tutorial videos.
TileMap Editor is a fat-free tile map editor with zero dependencies and a scalable, mobile-friendly interface
Zero dependency Docking Layout Manager. Supports Vanilla TypeScript, React and Vue.
A simple chess engine to learn and play with
A work-in-progress chess bot written in C#
Crafty is the "son" (direct descendent) of the chess program Cray Blitz. it is designed totally around the bit-board data structure for reasons of speed of execution, ease of adding new knowledge, …
Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Standardizing icon fonts for the linux terminal.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
Pure-shader sky and cloud rendering in OpenGL
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
Examples for the Magnum C++11 graphics engine
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
SLProject is a platform independent 3D computer graphics scene graph library.
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. Th…