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House of Sepsis

Screenshot 2024-12-01 205502

Repository

This repository houses the Godot project for the game "House of Sepsis" (downloadable from here https://mikaelgustafsson.itch.io/house-of-sepsis).

The project uses third party addons extensively, these are housed in the assets folder:

The folder structure is as follows:

  • addons
    • Previously mentioned 3rd party addons
  • assets
    • Godot objects used for game development
  • audio
    • Raw audio clips
  • example
    • Prototype level
  • fonts
    • Used fonts
  • maps
    • Trenchbroom maps
  • materials
    • A couple of materials that are used more often or need to accessed through code
  • scenes
    • Game levels and menus
  • src
    • Code and scripts for the game
  • styles
    • UI Style for the main menu (also used elsewhere)
  • textures
    • Textures used in rendering the game
  • videos
    • Video clips used throughout the game

Core Mechanics

  • First person survival horror
    • The player must conserve ammo to survive, enemies are quick but can be slowed down by a single shot
    • Enemies drop blood on death which can be used to top up ammo reserves OR to heal the player
      • Encourages an aggressive playstyle
  • Platforming
    • Light platforming elements for pacing
  • Puzzle
    • Forces the player to be observant and find floating "eyes" in the environment

Tech

  • Godot Voxel GI is used for lighting
  • Low resolution rendering, nearest neighbor scaling, low poly models and low fidelity textures evoke the feeling of older PC shooters

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House of Sepsis FPS Game

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