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A unified framework for implementing ability systems in Unity
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
generate xlua snippet for emmylua
Protocol Buffers library for idiomatic .NET
Extend the Unity Toolbar with your own Editor UI code.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Industry-standard navigation-mesh toolset for games
Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
FixedMathSharp: A high-precision, deterministic fixed-point math library for .NET. Ideal for simulations, games, and physics engines requiring reliable arithmetic without floating-point inaccuracies.
FixedMathSharp-Unity: Integrates a high-precision, deterministic fixed-point math library into Unity. Ideal for simulations, games, and physics engines requiring reliable arithmetic without floatin…
Unity C# reference source code.
A GUI client for Windows, Linux and macOS, support Xray and sing-box and others
v2ray节点、免费节点、免费v2ray节点、最新公益免费v2ray节点订阅地址、免费v2ray节点每日更新、免费ss/v2ray/trojan节点、freefq
针对AssetStore上的SUNTAIL - Stylized Fantasy Village项目系统级优化
A collection of community made keymaps for PlayCover.
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
A Repository of datamined asssets for games supported by HoyoToon
A collection of some of the neat math and physics tricks that I've collected over the last few years.
IntelliJ Platform A full-featured WYSIWYG editor for markdown
unity bone cloth spring system,base by jobs
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Unity框架解决方案-支持HybridCLR(最好的次时代热更)、Obfuz混淆代码加固与YooAssets(优秀商业级资源框架)。
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity