| 2D (SVG) | 2D (shader) | 3D (GL pipeline) | 3D (shader) | Vision (classical) |
|---|---|---|---|---|
| Navier–Stokes | Path rendering | Graph-based mesh distortion | Cylindrical map projection | Frankot-Chellappa |
| Hillshading | Terrain, 2D waves | Recursive ray tracing | ||
| CT slices | Particles, ball and stick | CT volume, 3D waves |
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Research Software Engineer @ NCSA |
MCS, UIUC '23 |
BSCS, GT '19
- Urbana, IL
- in/galmungral