a outline for a server client system based entirely in the terminal. feel free to baseline off of.
- interactive UI thanks to FTXUI
- comes with some controls for server administration, self explainatory to add to
- capture portal for new connections
- instance synching across a network connection
- partitioning based instance id system
- total trust of communicaitons
- server trumps client for conflict resolution
- please credit FTXUI for the terminal UI framework; and javidx9 for the network packet framework found in the NetCommon folder.
The code follows a oop strucutre. --TODO: explain GameObject & UI setups. --