Stars
Simplified radio communication system for VRChat Udon worlds.
Prefab to make players follow moving colliders correctly. Effectively parents players to objects.
C++ cross-platform wrapper around dynamic loading of shared libraries (dll, so, dylib)
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Avatar Text Shader and Animations designed to be used by OSC
CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
C++ image processing and machine learning library with using of SIMD: SSE, AVX, AVX-512, AMX for x86/x64, NEON for ARM.
Implementation of multiple fast matrix multiplication algorithms.
The Rhodes framework is a platform for building locally executing, device-optimized mobile applications for all major smartphone devices.
Optimization of matrix multiplication using different technics of optimization (Transposition, OpenMP, Tiling, ...)
A CUDA implementation of Strassen's matrix multiplication algorithm
A roadmap connecting many of the most important concepts in machine learning, how to learn them and what tools to use to perform them.
A web app to pick the team members randomly, help teams to decide who will speak next.
My Attempt at a BigInteger class for CUDA
Collection of easy, well-documented and useful OpenCL examples in C++.