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Awesome Vulkan Awesome

Vulkan demo scene

A curated list of awesome Vulkan libraries, debuggers and resources. Inspired by awesome-opengl and other awesome-... stuff.

Hardware Support

SDK

Document

Tutorial

Apps

Samples

Libraries

  • Cinder and the story behind. [BSD]
  • DemoFramework - NXP GTEC C++11 cross-platform demo framework including lots of samples for Vulkan, OpenGL ES, OpenVX, OpenCL, OpenVG and OpenCV. [BSD-3-clause]
  • openFrameworks - the most famouse C++ creative coding framework. [MIT]
  • bgfx - Cross-platform rendering library, bgfx backend is WIP. [LICENSE]
  • PowerVR SDK - C++ cross-platform 3D graphics SDK to speed up development of Vulkan and GLES. [LICENSE]
  • glfw and the guide. [LICENSE]
  • MoltenVK - run Vulkan on iOS and macOS. [Non-free]
  • imgui - Immediate Mode Graphical User interface. [MIT]
  • libvc - Vulkan Compute for C++. [LICENSE]
  • AMD's Anvil - cross-platform framework for Vulkan. [LICENSE]
  • Google's vulkan-cpp-library - Vulkan abstraction library using C++11 for memory, resource management, type and thread safety as well as system independency. [Apache]
  • Vookoo - Vookoo is a set of dependency-free utilities to assist in the construction and updating of Vulkan graphics data structres. [MIT]
  • vpp - Modern C++ Vulkan Abstraction focused on performance and a straightforward interface. [MIT]
  • Intrinsic Engine - Intrinsic is a Vulkan based cross-platform graphics and game engine. [Apache License 2.0]
  • glo / OpenGL Overload - OpenGL implementation on top of Vulkan.
  • Spectrum - A work-in-progress framework and abstraction layer around Vulkan.
  • SDL_vulkan - A library for creating Vulkan surfaces for SDL2 windows. [MIT]
  • VkHLF - Vulkan High Level Framework. [LICENSE
  • VulkanOnD3D12 - Vulkan API for D3D12. [Apache License 2.0]
  • visor - Vulkan Ignoble Software Rasterizer. [MIT]
  • Lugdunum - A modern cross-platform 3D rendering engine built with Vulkan and modern C++14. [MIT]
  • Vulkan-WSIWindow - A multi-platform library to create a Vulkan window, and handle input events. [Apache License 2.0]

Bindings

Tools

Books

  • Learning Vulkan - by Parminder Singh - Get started with the Vulkan API and its programming techniques using the easy-to-follow examples.
  • Vulkan Cookbook- by Pawel Lapinski - Explores a wide range of graphics programming and GPU compute methods to make the best use of the Vulkan API.
  • Vulkan Programming Guide - by Graham Sellers and John Kessenich - Introduces powerful 3D development techniques for many fields.

Community

Related lists

  • awesome - A curated list of awesome lists.
  • awesome-opengl - A curated list of awesome OpenGL libraries, debuggers and resources.
  • gamedev - A awesome list about game development.
  • graphics-resources - A list of graphic programming resources.
  • awesome-d3d12 - A curated list of awesome D3D12 libraries, debuggers and resources.

License

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Contributing

Please see CONTRIBUTING for details.

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