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C# bindings to OpenVR with a MonoGame template

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I used these bindings for a school project. I only added bindings for what I needed at the time and I currently have no intention of working on this project.

The bindings themselves are platform agnostic, it's just a layer on top of the generated bindings from OpenVR. You'll need to copy the openvr_api.dll from your SteamVR installation folder so OpenVR can call into it.

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