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TurboSequence Public
Forked from LukasFratzl/TurboSequenceSkeletal Based GPU Crowds for UE5 🚀
C++ MIT License UpdatedJan 25, 2026 -
fastbuild Public
Forked from fastbuild/fastbuildHigh performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
C++ UpdatedOct 19, 2025 -
code Public
Forked from just-every/codeFast, effective, mind-blowing, coding CLI. Browser integration, multi-agents, theming, and reasoning control. Orchestrate agents from OpenAI, Claude, Gemini or any provider.
Rust Apache License 2.0 UpdatedSep 25, 2025 -
JoltPhysics Public
Forked from jrouwe/JoltPhysicsA multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
C++ MIT License UpdatedFeb 16, 2025 -
UE4CMake Public
Forked from caseymcc/UE4CMakeProvides a simple way to add a cmake lib to any Unreal Engine 4 (UE4) or 5 (UE5) project.
C# MIT License UpdatedFeb 11, 2025 -
gridly-ue5.2-plugin Public
Forked from gridly-spreadsheet-CMS/gridly-ue5.2-pluginC++ MIT License UpdatedFeb 20, 2024 -
openupm Public
Forked from openupm/openupmOpenUPM - Open Source Unity Package Registry (UPM)
JavaScript BSD 3-Clause "New" or "Revised" License UpdatedSep 10, 2023 -
LiteNetLib Public
Forked from RevenantX/LiteNetLibLite reliable UDP library for Mono and .NET
C# MIT License UpdatedAug 11, 2023 -
bepuphysics2 Public
Forked from bepu/bepuphysics2Pure C# 3D real time physics simulation library, now with a higher version number.
C# Apache License 2.0 UpdatedOct 13, 2022 -
DryIoc Public
Forked from dadhi/DryIocDryIoc is fast, small, full-featured IoC Container for .NET
C# MIT License UpdatedJan 27, 2022 -
ecslite-threads Public
Forked from shuningzhou/ecslite-threadsThreads support for LeoEcsLite C# Entity Component System framework
C# MIT License UpdatedSep 20, 2021 -
Ecs.CSharp.Benchmark Public
Forked from Doraku/Ecs.CSharp.BenchmarkBenchmarks of some C# ECS frameworks.
C# MIT No Attribution UpdatedJul 3, 2021 -
UnityNativeScripting Public
Forked from jacksondunstan/UnityNativeScriptingUnity Scripting in C++
C# MIT License UpdatedDec 11, 2020 -
fluid-behavior-tree Public
Forked from ashblue/fluid-behavior-treeBehavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
C# MIT License UpdatedNov 12, 2020 -
ParrelSync Public
Forked from VeriorPies/ParrelSync(Unity3D) Test multiplayer without building
C# MIT License UpdatedOct 17, 2020 -
graphy Public
Forked from Tayx94/graphyGraphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
C# MIT License UpdatedMay 18, 2019 -
Entitas-CSharp Public
Forked from sschmid/EntitasEntitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
C# MIT License UpdatedOct 16, 2018 -
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ArraySegments Public
Forked from StephenCleary/ArraySegmentsA library for slicing and dicing arrays (without copying).
C# MIT License UpdatedSep 9, 2017