Releases: Kaldaien/TSF
Tales of Symphonia "Fix" - v 0.10.5
Added Full-Featured DLC Management to SKIM64!
To use this feature
1. Grab the supplied SKIM64.exe and select Tales of Symphonia "Fix" from the product list.
2. Click the Manage/Repair button
3. Select the DLC that interests you
Future versions will have a size indicator before you download, as well as a cumulative size for all installed DLC. For now, just know that the 4K texture pack requires 11 GiB of free disk space for download / install / build, and reduces to 5 GiB of disk space once it is finished installing.
The other DLC requires at most 16 MiB of disk space.
0.10.5 Fixes a few issues with third-party audio software from Razer and MSI
Tales of Symphonia "Fix" - v 0.10.4.1
Added Full-Featured DLC Management to SKIM64!
To use this feature
1. Grab the supplied SKIM64.exe and select Tales of Symphonia "Fix" from the product list.
2. Click the Manage/Repair button
3. Select the DLC that interests you
Future versions will have a size indicator before you download, as well as a cumulative size for all installed DLC. For now, just know that the 4K texture pack requires 11 GiB of free disk space for download / install / build, and 5 GiB of disk space once it is finished installing.
The other DLC requires at most 16 MiB of disk space.
Tales of Symphonia "Fix" - v 0.10.4
Added 4K Texture DLC Management to SKIM64
There are no new features in this release of the mod itself, but you can install the 4K texture pack now without any muss or fuss! 😎
To use this feature
1. Grab the supplied SKIM64.exe and select Tales of Symphonia "Fix" from the product list.
2. Click the Manage/Repair button
3. Grab a 🍺 while the installer does everything for youStep 3 is not optional!
The install process may take a while depending on internet connection speed 📶 and your storage device 💾.
It has to download ~5 GiB of data from the internet (in three parts). It will validate the files downloaded for integrity and then combine them into a single file that TSFix can use natively. It then performs another validation and will delete the temporary files if nothing went horribly wrong.
_The current design requires ~11 GiB of free storage on the drive where Tales of Symphonia is installed._
After the DLC is installed and the final output is validated, it only takes half the space.
Future revisions of SKIM64 will include a menu with other DLC (e.g. the PS3 and GameCube button icon packs) as well as a mechanism to delete the DLC. For now you have to manually do both of those things.
Adds Improved Support for Install Paths Using Eastern Language Characters
- The base config files for `d3d9.ini` and `tsfix.ini` both had to be altered to accommodate these changes, so make sure to re-apply any customizations you may have in `tsfix.ini.old`Tales of Symphonia "Fix" - v 0.10.3.1
Added 4K Texture DLC Management to SKIM64
There are no new features in this release of the mod itself, but you can install the 4K texture pack now without any muss or fuss! 😎
To use this feature
1. Grab the supplied SKIM64.exe and select Tales of Symphonia "Fix" from the product list.
2. Click the Manage/Repair button
3. Grab a 🍺 while the installer does everything for youStep 3 is not optional!
The install process may take a while depending on internet connection speed 📶 and your storage device 💾.
It has to download ~5 GiB of data from the internet (in three parts). It will validate the files downloaded for integrity and then combine them into a single file that TSFix can use natively. It then performs another validation and will delete the temporary files if nothing went horribly wrong.
_The current design requires ~11 GiB of free storage on the drive where Tales of Symphonia is installed._
After the DLC is installed and the final output is validated, it only takes half the space.
Future revisions of SKIM64 will include a menu with other DLC (e.g. the PS3 and GameCube button icon packs) as well as a mechanism to delete the DLC. For now you have to manually do both of those things.
Tales of Symphonia "Fix" - v 0.10.3
Updates No Longer Clobber User Customized Configuration!
- I have designed a system that automatically retains user configuration. - This new system only requires action on your part _if_ the base config files (`default_.ini`) change. - Changed `default_.ini` files become the new `.ini` file and your old config file is moved to `.ini.old` - Corrected an issue that was preventing the texture cache/stream stats from showing on the OSD - May also have created slower texture load timesNamco's patch is not something I am going to bother supporting. Too much work for something that is ultimately inferior.
This version supports MSAA with FlipEx mode and performs much better than Namco's official patch. It also does not have the same startup problems as the official patch. There are no in-game settings for MSAA or Anisotropy, but you can edit those by hand.
Please refer to the 0.9.0 release notes for details on the 4K texture pack, additional packs can be found here.
Tales of Symphonia "Fix" - v 0.10.2
Updates No Longer Clobber User Customized Configuration!
- I have designed a system that automatically retains user configuration. - This new system only requires action on your part _if_ the base config files (`default_.ini`) change. - Changed `default_.ini` files become the new `.ini` file and your old config file is moved to `.ini.old`Namco's patch is not something I am going to bother supporting. Too much work for something that is ultimately inferior.
This version supports MSAA with FlipEx mode and performs much better than Namco's official patch. It also does not have the same startup problems as the official patch. There are no in-game settings for MSAA or Anisotropy, but you can edit those by hand.
Please refer to the 0.9.0 release notes for details on the 4K texture pack, additional packs can be found here.
Tales of Symphonia "Fix" v 0.10.1
I give up
Namco's patch is not something I am going to bother supporting. Too much work for something that is ultimately inferior.
Beginning with v 0.10.0, you should disable Steam auto-updates (set them to only update the game at launch). TSFix has its own auto-updater and if by some miracle Namco releases a patch that actually makes the game better, I will include their patch in a later release of the software.
This version supports MSAA with FlipEx mode and performs much better than Namco's official patch. It also does not have the same startup problems as the official patch. There are no in-game settings for MSAA or Anisotropy, but you can edit those by hand.
0.10.1 re-enables the
FixTaskbaroption, which was accidentally removed in 0.10.0
0.10.1.1 brings minor auto-update improvements
0.10.1.2 fixes a total recall that was causing 0.9.12 (@#$% version) to be downloaded
If you installed 0.9.12, your auto-update will present you with a 7zip window that you need to manually extract to your Tales of Symphonia directory. Future updates are completely automatic once you confirm them.
Any customized mod settings will be reverted by auto-updates, BUT, your original settings are backed-up in Version/TSFix_<version_num>/tsfix.ini. This behavior is necessary because I frequently make changes to base settings for compatibility.
A system to automatically re-apply your customized settings is in development.
Please refer to the 0.9.0 release notes for details on the 4K texture pack, additional packs can be found here.
Tales of Symphonia "Fix" - v 0.9.12
More Fixes for 9/27/16 Patch
Please refer to the 0.9.11 release notes for a technical discussion on windowed mode performance; Namco's MSAA implementation has destroyed it for some systems.
It is _impossible_ to get FlipEx mode (windowed performance optimization) working with MSAA now, so I have opted to disable borderless window mode by default.
_There is no real good solution to this problem short of rolling back to pre-patch and using TSFix 0.9.9 or older._
If you choose to re-enable borderless window mode in tsfix.ini, window centering works as designed again.
- You should also re-enable the
AllowBackgroundoption -- that option had to be turned _OFF_ in order to enable fullscreen exclusive mode, but has always been enabled in previous TSFix releases.
This version includes Special K 0.6.16 and a new auto-update system.
- You will receive notifications when a new version is released.
- The system is in very early development and subject to change.
Please refer to the 0.9.0 release notes for details on the 4K texture pack, additional packs can be found here.
Tales of Symphonia "Fix" - v 0.10.0
I give up
Namco's patch is not something I am going to bother supporting. Too much work for something that is ultimately inferior.
Beginning with v 0.10.0, you should disable Steam auto-updates (set them to only update the game at launch). TSFix has its own auto-updater and if by some miracle Namco releases a patch that actually makes the game better, I will include their patch in a later release of the software.
This version supports MSAA with FlipEx mode and performs much better than Namco's official patch. It also does not have the same startup problems as the official patch. There are no in-game settings for MSAA or Anisotropy, but you can edit those by hand.
If you installed 0.9.12, your auto-update will present you with a 7zip window that you need to manually extract to your Tales of Symphonia directory. Future updates are completely automatic once you confirm them.
Any customized mod settings will be reverted by auto-updates, BUT, your original settings are backed-up in Version/TSFix_<version_num>/tsfix.ini. This behavior is necessary because I frequently make changes to base settings for compatibility.
A system to automatically re-apply your customized settings is in development.
Please refer to the 0.9.0 release notes for details on the 4K texture pack, additional packs can be found here.
Tales of Symphonia "Fix" - v 0.9.11
Special K 0.6.15 + 9/27 Patch Fixes (Round 2)
Initial fixes for the 9/27/16 Patch
- FlipEx is no longer compatible with MSAA; if you use this feature MSAA will be forced off.
- _Without FlipEx mode, windowed rendering performance can be significantly worse and you may need to disable borderless window mode to get the same quality frame pacing TSFix used to provide._
- MSAA options have been removed, use the in-game options.
_Fixed a new post-processing resolution lock that I did not catch in 0.9.10_
The 9/27 patch locks post-processing to 960x540--better than the original (512x256), but still problematic.
-
The
PostProcessRatiooption has been brought back totsfix.inisince it is still necessary.- Default behavior is to match post-processing (1.0x) to screen resolution
I believe Namco was attempting to create a policy where post-processing runs at 1/2 screen resolution, but it doesn't seem to be working reliably.
- If you want to reproduce the behavior Namco was (probably) trying to establish, set
PostProcessRatioto 0.5
_Known Issues_ (Round 3?)
- MSAA Quality Level is broken
- Maxwell / Pascal GPUs from NVIDIA do not support CSAA and thus this setting will always say N/A if you are using one.
- I have tested the game on an AMD GPU that does support EQAA and the game does not register this capability (also listing N/A).
- Various textures were changed in the patch to fix texture wrapping problems
- Good news on the whole, but it does mean that texture mods designed to fix the English font, compass, and a few other textures will need to be re-released.
Please refer to the 0.9.0 release notes for details on the 4K texture pack, additional packs can be found here.