Tags: Kelsidavis/WoWee
Tags
Increase terrain load radius during taxi flights to fix missing tiles Load radius was reduced to 3 during taxi (from 4 normal), causing tiles to not load fast enough at 32 u/s flight speed. Increased to 6 and restored update interval to 0.033s for responsive tile detection.
Fix loading screen graphical artifacts on window resize Recreate Vulkan swapchain in LoadingScreen::render() when the dirty flag is set, so resizing the window during world loading no longer renders into a stale swapchain with mismatched framebuffers.