Feature: Shader Pass Stripping #784
Merged
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Added new Gltf Settings and shader pass stripping script:
To reduce shader compile time and resulting shader size, it's now possible to select shader passes which should be stripped on built process. e.g. Unity don't strip BuildIn RP passes, even when URP/HDRP is used. Also URP Deferred passes when only Forward is used.
In editor log when building, the stripped shader passes can be found as:
