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ModularCustomConsequenceExample

This repository provides a template for creating a Limbus Company mod for custom modular consequences and value getters.

Development

  1. Make sure you have installed Lethe.
  2. To setup a dev environment, copy the file Directory.Build.example.props in src/ and rename the copy to Directory.Build.props.
  3. Modify the file as per the instructions inside.
  4. Modify BasePlugin.csproj, change RootNamespace to the name of your mod.
  5. Modify main.cs, change BaseMod in namespace BaseMod; to what you've entered in step 4. Change Name, Version, and Author as you wish.
  6. Modify AssemblyInfo.cs and fix the line using static BaseMod.Main; to use the proper root namespace.
  7. Whenever you build, the development build of the BepInEx plugin should automatically be copied to your game folder.

Documentation

To implement a custom consequence and value getter, you can create your own IModularConsequence and IModularAcquirer. Refer to here for the meaning of the arguments.

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