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A player traversal toolkit for Unity.

C# 198 18 Updated Oct 12, 2021

The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (available in text format).

C# 43 3 Updated Nov 18, 2022

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 974 63 Updated Feb 2, 2026

Spiderverse-insprired stylized post processing-effect for Unreal Engine and Unity

ShaderLab 42 2 Updated Dec 20, 2023

Unity Island Demo upgraded to Unity 2020

C# 7 3 Updated Nov 13, 2023
C# 6 1 Updated Dec 21, 2023

Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience…

C# 1,111 251 Updated Oct 27, 2025

Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, mu…

C# 529 94 Updated Jun 13, 2024

A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance.

C# 1,526 149 Updated Jan 29, 2026

A demo for displaying fringe shadow in cel shading by unity

ShaderLab 161 44 Updated Aug 30, 2021

PSX retro graphics plugin for URP with Shadergraph in Unity

C# 857 79 Updated May 27, 2024

Examples from the Unity URP Cookbook e-book

ShaderLab 295 62 Updated Sep 10, 2023

Demo Project using the Universal RP from Unity3D

C# 2,732 1,009 Updated Dec 5, 2025

Shading models for Unity’s Universal Render Pipeline.

C# 1,011 126 Updated Nov 28, 2024

Black Hole VFX implemented with Shader Graph, Shuriken Particle System and VFX Graph for the URP in Unity

18 2 Updated Nov 19, 2022

Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken

HLSL 253 21 Updated Mar 19, 2022

Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.

C# 1,501 86 Updated Dec 24, 2025

Stable Diffusion built-in to Blender

Python 8,118 437 Updated Aug 26, 2024

The Legend of Sword and Fairy 3 (仙剑奇侠传三) & The Legend of Sword and Fairy 3 Gaiden: Wenqing Pian (仙剑奇侠传三外传:问情篇) re-implementation using C#/Unity

C# 984 155 Updated Feb 20, 2026

A fully working dark mode mod for Unity Editor on Windows (Dark Title Bar + Menu Bar + Context Menu)

C++ 302 22 Updated May 10, 2024

Implementation of wave function collapse approach for Unity in 3d space

C# 227 41 Updated Jun 21, 2022

Import assets from UnityPackage files into Godot

GDScript 671 53 Updated Sep 16, 2023

🚀Actors is a framework empowering developers to make better games faster on Unity.

C# 763 77 Updated Jul 5, 2023

A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.

C# 57 3 Updated Sep 5, 2024

A diffuser implementation of Zero123. Zero-1-to-3: Zero-shot One Image to 3D Object (ICCV23)

Python 153 12 Updated Jan 28, 2024

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 7,454 1,843 Updated Feb 20, 2026

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

C# 506 41 Updated Dec 21, 2025

Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr

C# 110 15 Updated Feb 2, 2024

A collection of extensions and native containers for DOTS to write more performant code

C# 56 3 Updated Feb 25, 2026

Runtime NavMesh dynamic building for Unity Entities.

C# 67 15 Updated Oct 4, 2023
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