RoiToon is a high-quality cel-shading character shader for Unity URP. Inspired by modern animation-style games, it provides crisp shadows, anime-style highlights, and customizable outlines.
RoiToonは Unity URP向けの高品質セルシェーディングキャラクターシェーダーです。現代のアニメスタイルゲームにインスパイアされ、鮮明な影、アニメスタイルのハイライト、カスタマイズ可能なアウトラインを提供します。
- Unity 2021.3+
- Universal Render Pipeline
- Shader Model 4.5+
- Material Type System: Specialized rendering for Face, Hair, and Clothing
- Advanced Cel-Shading: Multi-step shading with customizable boundaries and color
- Normal Mapping: Full support for normal maps with adjustable intensity
- ID Map System: Control outlines and other effects via ID maps
- High-Performance: Optimized for mobile and desktop platforms
- Custom Shadow Direction: Override default light direction
- Shadow Anisotropy: Direction-based shadow filtering
- Multi-step Shadows: Two-level shadow system with adjustable boundaries
- Shadow Hardness Control: Adjustable shadow edge softness
- Ambient Light Integration: Environment lighting affects shadow colors
- Blush System: Texture-based blush with adjustable color and intensity
- Sub-Surface Scattering: Simulated light penetration for realistic skin
- Face Highlights: Special highlight system for facial features
- Anisotropic Specular: Direction-based highlights using flow maps
- Hair Translucency: Back-lighting effect for realistic hair rendering
- Customizable Hair Width: Control the width of hair highlights
- Multi-Material System: Specialized rendering for silk, metal, and leather
- Detail Normal Mapping: Add fine details with secondary normal maps
- Metallic and Smoothness Control: Adjustable material properties
- Adaptive Outline System: Width varies based on depth and viewing angle
- Outline Color Control: Customizable outline color with per-material variations
- ID Map Integration: Control outline width using ID maps
- Super-Sampling Anti-Aliasing: High-quality outlines with reduced artifacts
- View-Based Outline Width: Outlines adapt to camera angle
- Rim Lighting: Customizable back-light effect with ambient influence
- SSAA for Effects: Super-sampling for high-quality rim and outline effects
- Environment Integration: Scene lighting affects all shader aspects
- URP Compatible: Fully integrated with Unity's Universal Render Pipeline
- SRP Batcher Support: Optimized for Single-Pass Rendering
- Shadow Casting: Proper shadow casting and receiving
Q: Can I use this with Built-in Render Pipeline?
A: No, it uses URP-specific features.
Q: Does it support transparency?
A: Yes, Only support transparency Render Quene
Q: Are there performance issues on mobile?
A: Follow optimization tips to adjust parameters accordingly.