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Information and code for extracting data from the classic Thalion Amiga game AmberStar

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Amber-Remix

Resources for decoding Amiga AmberStar data files, including Hippel-CoSo sound modules.

Building and running

Make sure that the Amiga AmberStar data files are in the data/ subdirectory. Their names should be in all-caps (AMBERDEV.UDO etc.).

To compile and run, use the Rust cargo tool.

The current run modes are supported:

  • cargo run strings: Dump out all text strings
  • cargo run graphics: Shows some graphics
  • cargo run song $X: Tries to play in-game song ${X} (will likely crash sooner or later).

Why?

I wanted a zero-stakes project to learn the basics of Rust, and this seemed fun. No promises as to whether this will or will not go anywhere.

Status

Very much WIP. The following bits work to some extent:

  • Data: Container format decoding is fully supported
  • Text: String extraction seems to work
  • In-Game Songs: Those songs (in Hippel-CoSo format) can be extracted and played (be aware that the sound player is very rudimentary and poorly debugged).
  • Graphics: Decoding for some graphics works, but the palettes aren't always obvious

The following don't do anything yet:

  • Intro/Outro
  • Game scripts
  • Maps
  • Automaps
  • Game Scripts

Only tested on a late English version of the game.

Decoding status and documentation

File Decoded
AMBERDEV.UDO only very partially
Amberload
AUTOMAP.AMB
BACKGRND.AMB only partially, palettes missing
CHARDATA.AMB
CHESTDAT.AMB
CODETXT.AMB yes
COL_PALL.AMB mostly, missing exact RGB mapping
COM_BACK.AMB Missing palettes
EXTRO.UDO
F_T_ANIM.ICN
ICON_DAT.AMB partially
INTRO_P.UDO
INTRO.UDO
LABBLOCK.AMB
LAB_DATA.AMB
MAP_DATA.AMB
MAPTEXT.AMB yes
MON_DATA.AMB
MON_GFX.AMB
PARTYDAT.SAV
PICS80.AMB mostly, missing palette bindings
PUZZLE.ICN
PUZZLE.TXT
SAMPLEDA.IMG yes
TACTIC.ICN
TH_LOGO.UDO
WARESDAT.AMB

Links

Acknowledgements

This work is based by documentation collected from the following sources:

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