- San Jose, CA, USA
- pawper.dev
Highlights
- Pro
Stars
Open-source code for VIPER -- Volume Invariant Position-based Elastic Rods
A suite of libraries for making game development with Three.js and React not only awesome, but so good, it would feel wrong to use anything else.
A centralized location for my WebGL and other demos.
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Tiny fast HTML5 game engine with many features and no dependencies. ๐ Choo-Choo!
โจ๏ธ A Vscode extension to practice and improve your typing speed right inside your code editor. Practice with simple words or code snippets
Demo of Entity - Component - System in Javascript
Following along with The Complete Roguelike Tutorial in JavasScript
A Doom WebGL Renderer - Live Demo http://github.int13h.com/webgldoom
A small, mostly unexciting HTML5 game built in JS for a blog post.
Doom clone using the JavaScript Babylon.js engine.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Using Constraints to Generate Content That Follows Rules
Code for my Procedural Map Generation talk at the Roguelike Celebration 2020
Creates an XML-Sitemap by crawling a given site.
An experimental JavaScript Broughlike project.
Twine, a tool for telling interactive, nonlinear stories