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v0.1.7

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Bump version to 0.1.7 (facebookresearch#1063)

Update version to 0.1.7

stable

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Bump version to 0.1.7 (facebookresearch#1063)

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challenge-2021

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Bump version to 0.1.7 (facebookresearch#1063)

Update version to 0.1.7

v0.1.7-rc3

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Update pybind to v2.6.2 (facebookresearch#1061)

v0.1.7-rc2

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Gfx replay tutorial (facebookresearch#1049)

v0.1.7-rc1

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Add comments to clarify per-frame profiler (facebookresearch#1039)

* Add comments to clarify per frame profiler

* Lint

* Update with feedback

v0.1.6

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--[BugFix] Add missing header guard; Change pragma once to #-defines (f…

…acebookresearch#806)

* --Add missing header guard; Change pragma once to #-defines

* Update src/esp/gfx/DepthUnprojection.h

Co-authored-by: Alexander Clegg <[email protected]>

* Update src/esp/gfx/LightSetup.h

Co-authored-by: Alexander Clegg <[email protected]>

* Update src/esp/gfx/MeshVisualizerDrawable.h

Co-authored-by: Alexander Clegg <[email protected]>

* Update src/esp/gfx/PTexMeshDrawable.h

Co-authored-by: Alexander Clegg <[email protected]>

* --Update guards

Co-authored-by: Alexander Clegg <[email protected]>

v0.1.6-rc1

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Added release conda package with version tag pushed (facebookresearch…

…#793)

Added release conda package with version tag creation. Now all workflows are implemented. Made build_conda_binaries job parameterized, Added version_conda_release stage to CI.

v0.1.5

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Update version from 0.1.4 to 0.1.5 (facebookresearch#638)

Update version number from 0.1.4 to 0.1.5

v0.1.5-rc1

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--Refactor to make method names consistent; (facebookresearch#636)

Reorganize ResourceManager.h to be more accessible by grouping and labeling similar methods and constructs;