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Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels with Hunyuan3D World Model
An AI agent development platform with all-in-one visual tools, simplifying agent creation, debugging, and deployment like never before. Coze your way to AI Agent creation.
From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
A cross-platform, safe, pure-Rust graphics API.
An open protocol enabling communication and interoperability between opaque agentic applications.
An MCP server that allows MCP clients like Claude Desktop or Cursor to perform actions in the Unity Editor
🤗 smolagents: a barebones library for agents that think in code.
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
Model Context Protocol Servers
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
A generative Minecraft structure tool for the Cynia Agents framework.
A tool for use with clang to analyze #includes in C and C++ source files
A game engine for rapid development across devices, featuring a built-in Web IDE with intuitive toolchain.
Cross-platform game engine with Vulkan backend
A fast C++23 3D game engine for modern devices, with wide platform support
腾讯自动驾驶仿真系统 TAD Sim (Tencent Autonomous Driving Simulation) 单机版是腾讯自动驾驶以建立更加安全和高效的自动驾驶测试工具为目标, 为自动驾驶系统研发和验证而量身定做的跨平台分布式系统.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
This is a personal Vulkan playground I use for experiments and learning.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Tools for generating SDF from textures in Unreal Engine