Thanks to visit codestin.com
Credit goes to github.com

Skip to content
View Plokie's full-sized avatar
🏳️‍⚧️
trans rights
🏳️‍⚧️
trans rights

Block or report Plokie

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Plokie/README.md

Hello! I'm Plokie!

I love programming and drawing, but you'll find any code I want public here. I'm currently on my placement year of University at age 21!

Working on C++ DX11 Minecraft clone

Pinned Loading

  1. Voxel_Miner Voxel_Miner Public

    A WIP C++ DX11 Minecraft clone

    C 4

  2. gbdk-c-noise gbdk-c-noise Public

    A simple header file that contains procedural noise functions like Simplex and Perlin/FBM for use with GBDK

    C

  3. LD53 LD53 Public

    ShaderLab

  4. HappyHell HappyHell Public

    ShaderLab 1

  5. Implementation of 3D Voxel Raycast i... Implementation of 3D Voxel Raycast in a 3D Voxel world
    1
    #include "VoxelRaycast.h"
    2
    
                  
    3
    // In this code I make references to ChunkManager and VoxelRay, these are implementations that you should swap out for your
    4
    // situation
    5
    // Voxel ray is just a couple of Vector3s; Origin and Direction