Starred repositories
UI Toolkit elements and utilities for custom Editor interfaces in Unity.
Inverse kinematics and subproblem solutions from "IK-Geo: Unified robot inverse kinematics using subproblem decomposition" implemented in MATLAB, C++, Rust, and Python.
ROS/ROS2 enabled Sensor models (Assets) on Unity
Advanced, but simple to use, runtime level editor for Unity.
Unity package for importing and visualizing URDF files with physics simulation support
GILES: A Runtime Level Editor for Unity3D
Python tool for converting files and office documents to Markdown.
EditorAttributes is a unity package that adds some extra editor attributes to your project to easily customize your editors without having to write any editor code.
Minimal dependency injection framework for Unity
Create and simulate ABB, KUKA, UR, and Staubli robot programs.
A preconfigured project template with essential and ready-to-use Unity Cloud features.
[Unity] GPU-optimized marching cubes isosurface reconstruction
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Mathijs-Bakker / Extenject
Forked from modesttree/ZenjectDependency Injection Framework for Unity Game Engine
modesttree / Zenject
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
Provides a rich set of editor extensions and serialization extensions for Unity.
A Unity toolkit that allows easy editor customization with simple C# attributes.
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
OpenCommissioning / OC_TcPnScanner
Forked from TcHaxx/TcPnScannerScans a Profinet controller and adds all stations/devices to a Beckhoff TwinCAT Profinet IO Device (TF6270)
Runtime mesh importer for Unity using AssimpNet
Unity asset for adding outlines to game objects
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via…