Custom 3D engine built with OpenGL that renders 3D scenes from a C++ codebase. The repository contains the engine sources, external libraries, and sample assets needed to build and run the application across platforms.
examples– example projects (not required for building the engine)libs– external libraries and dependenciesout– build directoryresources– models, textures, and other assetssrc&include– engine source files and headerstest– test files
- Open the repository folder in Visual Studio.
- Allow Visual Studio to detect and generate the CMake configuration.
- Use Build → Build All to compile the project.
- Select
engine.exeas the startup item and start debugging or running to launch the application.
- Configure the build:
cmake -S . -B build - Compile the project:
cmake --build build
- Run the compiled engine from the build output (binary name may vary based on configuration).