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Keysom - R&D Software Engineer
- Bordeaux
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This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
3D Graphics Rendering Cookbook, published by Packt.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
Surfel Radiance Cascades Diffuse Global Illumination
A high-throughput parser for the Zig programming language.
Similar to std.MultiArrayList() but backed by fixed size arrays
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A place where you can find all the libraries that suit your Zig lang needs. ⭐️ Please star to support this work!
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
Fast, Scalable, Flexible Static Site Generator (SSG)
a pathtracer with physically based rendering in mind
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
C++ examples for the Vulkan graphics API
Master programming by recreating your favorite technologies from scratch.
OpenGL support library so you can just dive in and write OpenGL code
A collection of open source c/c++ libraries for gamedev
A Vulkan game engine with a focus on data oriented design