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v72.0.8

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fix: NetworkTransform classes - methods in call order

v72.0.7

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fix: ChangeOwner now adds/removes from owned hashset

We do this in spawn and destroy already.

v72.0.6

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fix: Fixes MirrorNetworking#3317 - NetworkTransformReliable: don't se…

…nd last snapshot (MirrorNetworking#3355)

v72.0.5

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fix: MirrorNetworking#3351 - Reset Statics in NS, NC, and NC_TimeInte…

…rpolation (MirrorNetworking#3353)

* fix: Fix MirrorNetworking#3351 - NetworkClient_TimeInterpolation reset statics
- Fixes MirrorNetworking#3351

* NetworkServer - reset actualTickRate

* NetworkClient - reset lastSendTime

* NetworkClient_TimeInterpolation - reverted reset of bufferTimeMultiplier
- added comment as to why we're not resetting it.

v72.0.4

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fix: MirrorNetworking#3344 NetworkServer.Shutdown sets active=false a…

…fter destroying spawned objects.

this way scene objects without owners can still modify SyncLists in OnStopServer without IsWriteable() throwing an exception about NetworkServer being inactive.

v72.0.3

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fix: MirrorNetworking#3354 SyncList callback for OP_SET index paramet…

…er fixed

v72.0.2

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fix: NetworkClient - make OnGUI public

v72.0.1

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fix: Fix MirrorNetworking#3349 - NetworkTransformReliable use correct…

… value in OnSerialize

- Fixes MirrorNetworking#3349

v72.0.0

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Fix CI (MirrorNetworking#3348)

* Update activation.ylm

* Added Semantic.yml

* Added SonarQube.yml

* Updated main.yml

* Updated main.yml

* SonarQube - container fixed

* main.yml - disabled SonarQube for now
- That's going to need a bit more work.

v71.0.0

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fix: MirrorNetworking#3329 NetworkTransform UpdateServer checks if .c…

…onnectionToClient is null to support room demo / scene changes