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University of Bonn
- Bonn, Germany
- radualexandru.github.io
- @radu_alex_rosu
Highlights
- Pro
Stars
[arXiv 2025] GMR: General Motion Retargeting. Retarget human motions into diverse humanoid robots in real time on CPU. Retargeter for TWIST.
Blazingly fast inference of diffusion models.
A fast and flexible allocator for no_std and WebAssembly
A Stable ABI for Rust with compact sum-types
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
[ICCV 2023] Pytorch implementation of "S3IM: Stochastic Structural SIMilarity and Its Unreasonable Effectiveness for Neural Fields".
Refine high-quality datasets and visual AI models
MrLixm / AgXc
Forked from sobotka/AgXFork of Troy.S AgX, a display rendering transform available via OCIO and more
FvOR: Robust Joint Shape and Pose Optimization for Few-view Object Reconstruction
This is the official implementation of CT2Hair High-fidelity 3D Hair Modeling Using Computed Tomography.
LineVis is a visualization tool for rendering dense sets of 3D lines.
Just a list of references for 3D programming
A game engine with an emphasis on real-time cutting-edge solutions
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
AMD ARR team rendering framework
Flexible and powerful tensor operations for readable and reliable code (for pytorch, jax, TF and others)
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Mesh optimization library that makes meshes smaller and faster to render
Shape, Pose, and Appearance from a Single Image via Bootstrapped Radiance Field Inversion
GenDR: A Generalized Differentiable Renderer
Official code for the NeurIPS 2022 paper "Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising".
A collection of 3D reconstruction papers in the deep learning era.
A Python framework for accelerated simulation, data generation and spatial computing.
Some simple Blender scripts for rendering paper figures