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Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
Everything integration for the Windows taskbar.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A pipeline for handling the SOP to SVG pipeline. This is especially handy for using procedurally generated geometry for paths to be cut or plotted.
Open source introductory manual for Derivative TouchDesigner 088
My personal portfolio website, proudly built with Next.js, TypeScript and Tailwind
Page curl effect for Unity3d using UGUI
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Streaming Led pixel control
A set of single script utils used throughout my projects
A backend project template with FastAPI, PostgreSQL with asynchronous SQLAlchemy 2.0, Alembic for asynchronous database migration, and Docker.
Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
A repository with some of the cool looking stuff Youtuber Kavsoft makes on his channel using SwiftUI.
All of this projects are taken from Kavsoft YouTube Channel and rewritten by me
A template for a new Unity project with a main menu, settings, and credits.
Examples of programming design patterns in Unity C#
A maintained collection of useful & free unity scripts / library's / plugins and extensions
The best way to implement singleton pattern in Unity.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Source code of solitaire game card parser editor.