- New Zealand
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15:00
(UTC +13:00)
Highlights
- Pro
Stars
A minimal GPU design in Verilog to learn how GPUs work from the ground up
Multikill is still in development, so I made my own multiplayer mod for Ultrakill
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.
Dagor Engine and Tools source code from Gaijin Games KFT
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
A Minecraft-esque game for the TI 84 CE calculator.
Stochastic Screen Space Reflections (SSSR)
Just some barebone Screen space reflections shader
shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom
Mesh optimization library that makes meshes smaller and faster to render
A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
The 2013 edition of the Source SDK
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macO…