Releases: RaminKav/LostInTime
Releases · RaminKav/LostInTime
v0.2.0-alpha: Skills, Classes, SFX/VFX
This is a HUGE update. Likely some things missing from the changelog:
Changelog
0.2.0
Features
- new player animations: Roll, bow attack, sprint, lunge, sprint attack
- Day/Night Clock HUD widget
- over 25 new skills
Active Skills:2 active skill slots for variable playstyles- Skill Re-rolls: each skill choice slot can be re-rolled once per level-up!
- New enemy attack warnings (
!above their head) - Minimap!
- New UI improvments for item and currency pickup
New Item:Beacons. Place them down to always find your way back to them- Lots of new Audio/SFX
Changes
- shrines no longer spawn near/in the starting clearing
- full internal player animation refactor
- Fire staff is now Ice Staff
- Mana and Mana Regen are new attributes that show up on some gear
- Night is slightly darker, and day/night cycle is slightly shorter
- non-weapons or empty hotbar slots always do 1 damage
- icestaff costs less mana
- default player sword/swing animations are white instead of blue
- Lethal Blow skill nerfed to 20%
- Magic Tusk now teleports you to the portal, and the bed item is removed.
- Increase spawn rate of pebbles and all stoen boulder types
Bug Fixes
- fixed spawns being bricked due to not enough stone
- fixed bow arrow spread beign off-centred
- fixed enemies getting stuck in water
- fixed being able to teleport into the water
- coal and metal boulders make correct sound now
- fix various dungeon bugs
- No more lag spikes when game saves. As a result, game saves every 10s now.
v0.1.4-alpha: Quality of life!
Changelog
0.1.4
Features
- Shift+hotbar number auto-consumes items without swapping the hotbar slot
- Consuming a consumable item in the hotbar slot will attempt to replenish the slot with a matching consumable type if the slot becomes empty.
- Added Item Scrapper: craft this station to get rid of unwanted items, and turn equipment and weapons into resources!
Bugfixes
- Fix macos going crazy with the hotbar trackpad sensitivity
v0.1.3-alpha
Changelog
0.1.3
Changes
- Assets are now embedded in the binary
- Crates drop slightly better loot
- EXP curve adjusted to be quadratic
- improve forest generation: should feel a lot better now, lots more paths and "roads" to explore through
- nerf: lightning staff chain lightning upgrade does half of original dmg
- nerf: Lifesteal is no longer a repeatable skill
Features
- Allow placing some objects on water blocks
- Pause during any Inventory/menus!
Bugfixes
- fix skill points carrying over to the next run
- fix end of run crash
- fix water collider not returning after breaking bridges
- skills now give weapons that scale with player level
- actually fix shrine depth...
- fix spacing on guide input hovers
v0.1.2-alpha
Lots of nice fixes and tweaks in this one:
Changelog
0.1.2
Features
- Added a changelog
- Added wayland support
- Added log files
- Added an error popup when the game crashes
- Added Anvil, Upgrade Station, and Alchemy Table recipes to the crafting table (forgot to enable them, whoops)
Changes
- Increased pickup distance for item drops
- Add forest clearings. There will be a lot more open space to explore amongst the trees
- Nerfed fire staff (decreased explosion damage and hitbox size)
- Wave attack, fire attack, and teleport shock damage now scales with attack (varying amounts)
- Manual Save button moved to U instead of ESC so it doesnt lag when you close inventories
- Nerfed drop rates of equipment and some weapons, small potions, and tomes/orbs
- Buffed arrow/throwing star drop rate
Bugfixes
- Fixed a bug where player would teleport to the spawn portal with the teleport skill
- Fixed a crash pertaining to status effects
- Fixed a bug where you could not teleport without a item in your hand
- Fixed some z-fighting issues with the gamble shrine
- Fixed the crash on Windows that happened after you died
v0.1.1-alpha
A large set of fixes and improvements after the initial v0.1-alpha launch a couple days ago.
A notable change is the forest generation and density has been tweaked, should be a lot more forest clearings now.
First Alpha Playtest v0.1-alpha
The first alpha release, also the first playtest release. Download the .zip file for your operating system.