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Voxel

A simple Minecraft-like voxel engine I'm currently working on (based on OpenGL), created to gain a better understanding of binary greedy meshing and how Minecraft could be set up under the hood.

TODO:

  • Central Object/Ressource Management
  • Trees
  • ImGUI Support
  • Storing Block-Type-Data in Chunk_Compound and passing part of it to the SSBO (per chunk)
  • (Multi/Dual)threaded Chunk-Generation
  • Better Terrain-Generation
  • Custom Frame-Buffer
  • Anti-Aliasing (MSAA etc.)
  • Skybox
  • Shadows (very unstable hence not final)
  • Model Loading
  • Player Movement (Physics)
  • SSAO
  • Grass
  • Water
  • Entities
  • Build and Destroy Blocks
  • Particle System (Falling-Leafs etc.)
  • Additional Dimensions (Nether etc.)
  • Menu

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